Destiny 2’s player count falls to a new all-time low, and I’m not surprised

What you need to know

  • Destiny 2, developer Bungie’s long-running space fantasy looter shooter, has fallen to the lowest player count it’s had on Steam since arriving on the platform in 2019.
  • Specifically, in the last 30 days, it’s averaged just 34,829 concurrent players, with the peak number of players during that time being 59,076.
  • The decline is likely due to a variety of factors, including poor reception of the Lightfall DLC, the game’s various core problems, and the fact that 2023 has been home to tons of highly praised and popular games.

Between the exceptionally poor reception of Destiny 2’s latest Lightfall expansion and the recent news that developer Bungie laid off 8% of its staff following reports that its revenue has fallen 45% short of expectations, it’s been a particularly turbulent year for the space fantasy looter shooter. And as a result of both these struggles and a number of other noteworthy factors, the game’s player count on Steam has fallen to a new all-time low since it was released on the platform in 2019.

At the time of writing, Destiny 2’s Steam Charts data indicates that its average player count in the last 30 days has been about 34,829, with the peak number of players during that time being 59,076. Both of these stats are the lowest they’ve ever been in the game’s history. And while many enjoy Destiny 2 on console, Steam users do represent a significant number of its fans, which suggests that there’s been notable loss of player interest. And frankly, I’m not surprised at all.

Some of the gear obtainable from Destiny 2’s ongoing season, Season of the Witch. (Image credit: Bungie)

First, there’s the issues with Destiny 2 Year 6 to consider — and there are quite a few. The Destiny 2: Lightfall expansion was heavily criticized for having a terribly written campaign, and both the new patrol space Neomuna and the DLC’s Root of Nightmares raid are widely considered to be mediocre as well. The Season of Defiance and Season of the Deep releases that followed it were fine, but seemed to fail to engage fans in a sustained, meaningful way.

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