“We need to get this right” As Diablo 4 hits Xbox Game Pass, Blizzard outlines a major shake-up and delay to Season 4

What you need to know

  • Season 4 will arrive later than scheduled, on May 14, for huge itemization changes and end-game systems to be implemented.
  • Diablo 4 will get its first-ever Player Test Realm to test all of the Season 4 changes on Battle.net. The PTR will be available for PC players to play from April 2 to April 9.
  • Items in the game are being reworked to be much simpler to compare, dropping with fewer affixes and the opportunity for higher power affixes than seen before.
  • New crafting systems are being added to give players control over their items.
  • Reaching end-game content will be faster than ever, so everyone from casual to hardcore players can engage with the new content.

Today’s Diablo 4 Campfire Chat has been built up as quite a make-or-break event for Diablo 4. With tough competition from lower-priced games like Last Epoch coming to encroach on its territory, the pressure to bring back players who have tired over a lackluster Season 3 is paramount. We were promised a considerable itemization overhaul to the game coming with Season 4. Will it deliver?

The Campfire chats are an opportunity for the developers to sit down and discuss with the community changes coming before each patch update of the game. Today, it was clear from the start that the Diablo devs want to get this right—kicking off the show with an announcement that the Season 4 start date will be delayed to May 14. The extension will allow them to thoroughly comb through the feedback received from players on the changes announced today and ensure it’s released in the best state. Here’s everything you need to know about Diablo 4 and the huge shake-up coming to both Eternal and Seasonal Realms in Season 4.

Huge changes to itemization will concentrate on quality not quantity

Joe Piepiora, Associate Game Director, kicked off the itemization portion of the update, stating a clear goal: to concentrate on the quality of items rather than quantity. Many items are found in the game, and you end up sifting through them to find that 99% are junk. This doesn’t feel great and can feel like a chore, so the number one goal is to change this. No more flooding players’ inventory with junk items.

The second goal of the update is to attach a journey of sorts to getting the best items. Currently, the best and pinnacle items don’t really have a progression associated with them. Once you find one, you are done. Diablo 4 will be more engaging if we can still engage with these items and improve them.

Thirdly, the devs wanted to focus on moments of surprise and delight during the item chase. These moments will still be infrequent, but they want us to have them and be excited about drops.  So how will Diablo 4 turn things around and reach their lofty goals of making items exciting?

  • Base item updates
    Items will now have a smaller pool of affixes, more relevant and more potent. It will be much easier to see when scanning an item if it’s good for your build or not. 

An example of an item with reduced affixes. (Image credit: Blizzard Entertainment)
  • Trading now allowed on Legendaries and Uniques
    Enchanting and crafting items will make them account-bound. Uber Uniques are excluded from this. 
  • Extra ranks of a single core skill.
  • Only sacred items will drop in World Tier 3, only Ancestral in World Tier 4.
  • Affix values are punchier and will be felt. 
  • Legendary items dropped from monster level 95+ are always 925 item power.
  • Gems are more straightforward, better, and have a longer crafting tail.
  • Salvage, crafting, and rewards are all re-tuned.
  • Significantly reduced item drop rates, “less time sorting, more time slaying.”
  • Item rerolling gold cost capped.
  • Crafting material removal and consolidation.
  • Forgotten Soul will now drop from Whispers and Elites.
  • Uniques will now drop earlier in the game
    Many of them will drop in World Tier 1 and 2, all of them can drop in World Tier 3.
  • Uber Uniques can start dropping from monster levels 55 and above, and will always drop at 925 power.

The Codex of Power just got a whole load more useful

The Codex of Power will now automatically update with the highest power of the legendaries you have salvaged. (Image credit: Blizzard Entertainment)

During your gearing experience in Diablo 4, you’ll no doubt have visited The Occultist many times to painstakingly remove legendary affixes from gear. These affixes then take up space in your stash until they are applied to new gear, and are notoriously difficult to sort throught at pace. Well this system has been completely overhauled. Now The Occultist has been put out of a job. Upon salvaging a piece of legendary gear, the affix in your Codex of Power will automatically update to the highest roll of that affix that you have found. An incredibly time-saving change.

You’ll then be able to continuously imprint that roll on your gear, until you of course find a higher roll. The Codex will also highlight in gold when you have found the highest rank of that affix.

Tempering will add more customization to your build

Reference

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